3/21/2023
tuesday










create a new proj
and configure to include starter content
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create obstacles for ai




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rebuilding the lighting


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ai theory




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creating character








thinking about ai, going to need to start at zero again. good to remember to keep refining everyday in order to not have to restart again.

i want to create some ai agents that i can view in vr acting as if they have their own maslow’s hierarchy. their own wants and needs.

lets start with .... <- link here

launch _> new proj -> blueprint -> third person -> select options: desktop/console, maximum qual, starter content -> select folder or location for proj -> give name -> hit ‘create project’


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cube static mesh, details change to 1.5 to 2.5, use move tool to raise mesh above ground, hit ‘end’ to drop it to floor level, hold ‘alt’ and drag from mesh with move tool to make duplicates.

also move the staircase meshes

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if running on anything earlier than ue5, lumen will not be running on platform, so go to the ‘build’ drop down and select ‘build lighting only’ which will rebuild the shadows cast on the model

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the components of ai
- sense - catching info like sight, sound, touch and filtering out information
- think - processing
- act - doing

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create two new blueprints
character blueprint
ai controller blueprint - will posses the ai at the beginning of the game

first the third person one. in order to have a third person character to work with, find them in the content browsser in the ‘content’ folder -> ‘third person’ folder -> ‘blueprints’ folder -> then drag the BP_ThirdPersonCharacter into the window. click on it in window, find in outliner, right click, browse to asset

double click to open

the first thing you see... transition to notes

post notes here

begin next session with -> navigation theory <-