compendiums of my notes on how to create worlds in vr
//mainly for organization’s sake//
re-up
-/6: ...
... : ...
-/6: arch league day
-/6 : ...
3/6: prod stu idea picked, shader basics, making a game engine, audio viz examples, unity hi qual
0/6: in progress
0/6: expanded thinking abt balance, how to health, xr goals
0/6: more nun
2/6: gotham book toc
0/6 : balancing act, bigger things, unity debacle, misc vr news and games, archi 101 toc, short/mid/long goals
developing the quests and the tasks ->
whole lotta nun
proj 001 - 003 // ...
proj prompt testing // ref: stu prec & prod stu refs
people poses, furniture packs // my char animation, unity move controls
intro to ai
-/6: ...
... : ...
-/6: arch league day
-/6 : ...
3/6: prod stu idea picked, shader basics, making a game engine, audio viz examples, unity hi qual
0/6: in progress
0/6: expanded thinking abt balance, how to health, xr goals
0/6: more nun
2/6: gotham book toc
0/6 : balancing act, bigger things, unity debacle, misc vr news and games, archi 101 toc, short/mid/long goals
developing the quests and the tasks ->
whole lotta nun
proj 001 - 003 // ...
proj prompt testing // ref: stu prec & prod stu refs
people poses, furniture packs // my char animation, unity move controls
intro to ai
//pre 7/18/22 - mostly notes consisting of random, unfiltered thoughts//
** 2d assets and resources:
research:
- steel constr - 3/31
- ugreen sustainable design - 4/9
- enclosure lecture - 4/11
- lighting lecture - 4/14
- libraries in the digi age articles - 4/15
- building types - 4/19
- roof types - 3/3
- pew research - 2/25
- program as methodology - 2/23
- metapolis definitions - 2/14, 2/11, 2/9, 2/8, 2/6
- how to arch diagrams - 1/25
precedents:
random inspo:
how to make them VR
//compendium to organize my soft/hardware dev notes//
//pre 7/18/22 - mostly notes consisting of random, unfiltered thoughts//
** 3d assets and resources:
UE 4+5 skill dev:
- ue tutorials - 2/22, 1/20
- realistic glass - 2/18
- displacement maps - 2/18
- metahumans - 2/12
- lighting pt.2 - 2/11
- lighting pt. 1 - 2/9
- quest 2 to ue5 troubleshooting - 2/9
- ue playlists - 2/1
- ue5 materials - 1/31
- procedural materials - 1/29
- how to photorealism 2 - 1/27
- fabric sim - 1/26
- how to photorealism 1 - 1/24
programming skill dev:
gen vr research:
- archi in metaverse talk - 3/30
- commentary - 4/5
- vr built pavilion - 4/12
- archi guide to vr - 4/15
- metaverse building guide ideas - 4/16
- cotten + ball - 4/19
- ocem projects - 4/19
- dissecting RP1 - 2/12
- metaverse basics - 2/10
- who, what, where, when, why vr - 2/2
- what is a vr architect? - 1/26
- about/blog qs - 1/20
gen software research:
- water in games - 3/30
- ue5 vs. vray - 3/30
- daz3d - 3/30
- entity component system - 4/7
- digital twins - 4/11, 4/12
- monaverse - 4/16
- decentraland - 4/16
- metaverse univ graphic - 4/18
- virtual assistants - 4/16
- generative design - 2/1
- computational design 1/23
- rendering tips - 1/21
- revit overview - 3/15
- blender tutorial - 2/8
- cgi versus deep fake - 3/10
- virtual production field guide - 2/28
- mocap - 2/14
blockchain + nfts:
- web 3.0 - 3/30, 4/1
- nfts - 4/1
- rp1 + crypto - 4/1
- crypto taxes - 4/2
- tezos blockchain - 2/16
- generative city NFT - 2/16
- nfts - 2/1
- crypto browser - 1/26
random inspo:
- archviz examples - 3/19
- ue example - 4/13
- gran turismo - 4/13
- powerwash simulator - 4/13
- ue example - 4/13
- among us - 4/18
- walmart - 4/18
- ray-ban in VR - 4/18
- rome, tokyo, monaco, nyc 3d models - 3/2
- virtual market - 2/13
- mo house interactive - 2/5
- planet building - 2/1
- archviz examples - 3/19, 3/18, 1/23, 1/22