compendiums of my notes on how to create worlds in vr


//mainly for organization’s sake//





    notes



how to design them

//compendium to organize my design principles notes//

design:
    - places - place generator mk. iii
    - basics
    - mods
    - space
    - - geometries
    - doing
    - - frames
    - - using
    - attitudes

rep:
diagram, sketch
plan, section, elevation 
axon
perspective 
+ dynamic 

< most foundational ideas coming from analysing architecture by simon unwin >








//pre 7/18 - mostly notes consisting of random, unfiltered thoughts//





** 2d assets and resources:
- wbdg - 3/31
- dimensions layouts - 3/31
- cadhatch - 4/18
- archi books - 4/19
- metaverse books - 4/19
- dimensions.com - 3/17

research:
- steel constr - 3/31
- ugreen sustainable design - 4/9
- enclosure lecture - 4/11
- lighting lecture - 4/14
- libraries in the digi age articles - 4/15
- building types - 4/19

- roof types - 3/3
- pew research - 2/25
- program as methodology - 2/23
- metapolis definitions - 2/14, 2/11, 2/9, 2/8, 2/6
- how to arch diagrams - 1/25

- design like you give a damn, africa projects - 2/10
- overview of UN - 2/6
- UN global issues - 2/5

- ncarb - 4/11
- reviewing 1/19 + 20 notes - 4/7

- barcelona + tokyo city guide - 2/27

precedents:
- archdaily clt - 3/21
- clt sections - 4/18
- clt details - 4/19

- so-il; herz + demueron precedents - 3/4
- clt-like libraries - 2/25
- rammed earth places - 2/25
- studio material precedent ref - 1/31


random inspo:
- archdaily ex - 4/4, 4/7, 4/14 , 4/18
- archd ex - 4/19
- kandinsky - 4/11

- archdaily - 2/10, 1/25




how to make them VR

//compendium to organize my software skill dev notes//

software:
- c++


















//pre 7/18 - mostly notes consisting of random, unfiltered thoughts//





** 3d assets and resources:
- sketchfab libraries -  3/21
- ue5 free assets -  4/6
- free feb assets - 2/21
- more free assets - 2/18
- free archviz assets - 2/15
- free game assets - 1/29
- sketchfab - 1/21

UE 4+5 skill dev:
- ue tutorials - 2/22, 1/20
- realistic glass - 2/18
- displacement maps - 2/18
- metahumans - 2/12
- lighting pt.2 - 2/11
- lighting pt. 1 - 2/9
- quest 2 to ue5 troubleshooting - 2/9
- ue playlists - 2/1
- ue5 materials - 1/31
- procedural materials - 1/29
- how to photorealism 2 - 1/27
- fabric sim - 1/26
- how to photorealism 1 - 1/24

programming skill dev:
- social media integrate - 4/5
- how to forum website - 4/5
- back-end dev thoughts - 4/9
- php intro + install - 4/9
- computer langs - 4/10

- intro to c++ dev - 2/14
- html 2 - 1/31
- learn cpp - 1/26
- html - 1/21
- three.js - 1/19

gen vr research:
- archi in metaverse talk - 3/30
- commentary - 4/5
- vr built pavilion - 4/12
- archi guide to vr - 4/15
- metaverse building guide ideas - 4/16
- cotten + ball - 4/19
- ocem projects - 4/19

- dissecting RP1 - 2/12
- metaverse basics - 2/10
- who, what, where, when, why vr - 2/2
- what is a vr architect? - 1/26
- about/blog qs - 1/20

- quest 2 to ue5 troubleshooting - 2/9
- set up quest 2 - 2/8

- vr affecting the eyes - 3/29
- pixels/in + FOV - 3/29

- how tracking works - 2/15
- hand-tracking - 2/8
- vr gloves - 2/14
- game servers - 2/10
- omni-dir treadmills - 2/10

- holograms? - 3/8
- flashdrives - 2/20
- zettabytes - 2/6
- chatbots - 1/31
- ethernet - 1/23
- AR - 1/26

- goog cardboard - 2/10
- infinadeck - 3/3

gen software research:
- water in games - 3/30
- ue5 vs. vray - 3/30
- daz3d - 3/30
- entity component system - 4/7
- digital twins - 4/114/12
- monaverse - 4/16
- decentraland - 4/16
- metaverse univ graphic - 4/18
- virtual assistants - 4/16

- generative design - 2/1
- computational design 1/23
- rendering tips - 1/21

- food4rhino - 2/28
- rhino tips - 2/23

- revit overview - 3/15

- blender tutorial - 2/8

- cgi versus deep fake - 3/10
- virtual production field guide - 2/28
- mocap - 2/14

blockchain + nfts:
- web 3.0 -  3/304/1
- nfts - 4/1
- rp1 + crypto - 4/1
- crypto taxes - 4/2

- tezos blockchain - 2/16
- generative city NFT - 2/16
- nfts - 2/1
- crypto browser - 1/26


random inspo:
- archviz examples - 3/19
- ue example - 4/13
- gran turismo - 4/13
- powerwash simulator - 4/13
- ue example - 4/13
- among us - 4/18
- walmart - 4/18
- ray-ban in VR - 4/18

- rome, tokyo, monaco, nyc 3d models - 3/2
- virtual market - 2/13
- mo house interactive - 2/5
- planet building - 2/1
- archviz examples - 3/19, 3/18, 1/23, 1/22